Contents

Index

Animation module, overview

Presentation family
Introduction to the Animation module

Window menu (menu bar)

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Function

Use

Animation Window

You can use this tool to open a new viewport where the Animation view type is active by default.

Using the Animation view type, you can navigate and set views for the entire model or individual elements.

Create menu

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Function

Use

Render

You can use this tool to calculate photo-realistic bitmaps from the current view of your 3D model. The program takes into account the selected lighting and surface properties.

Mount 3D Model in Image

You can use this tool to insert 3D models in a photograph of the planned site. In order to create these models, you can use the modules in the Architecture family or the tools in the 3D Modeling module. In addition, you determine the eye point and the target point as well as the vanishing points in the scanned photograph.

Optical distortion of photographic lenses as well as the section scanned of the photograph combined with the resolution of the screen restrict the accuracy of this operation. This means that corrections or even a number of attempts may be necessary until you are satisfied with the result.

Record Movie

You can use this tool to calculate a sequence of animated or rendered bitmaps from a 3D model.

In order to set the view, you can use a camera path you defined in advance. You can also rotate the camera by 360 degrees (for interior views) or let the camera orbit around the model by 360 degrees. In addition, you can let the sun wander, thus calculating a sun study.

For the calculation method, you can choose between animation and various rendering methods, producing photo-realistic results.

Change menu

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Function

Use

Surroundings

You can use this tool to set the natural surroundings (location, season, position of north, position of sun and so on) for your 3D model.

The program uses these settings to render images and calculate AVI movies.

Set Camera Path

You can use tool to create the "story board" for a movie.

You define different views of the building model. These views serve as the control images/fixed camera positions for your movie model.
The intermediate steps and the number of intermediate steps between the images are freely definable (as is the camera path). These intermediate steps are automatically interpolated and calculated by the program.

Set Surface

You can use this tool to simulate materials by assigning surface properties (incl. luster, reflection and transparency) to each line color and pen color.

These settings are used in views of the Animation type as well as by the Render and Record Movie tools. In addition, you can save these settings as Favorite files.

Assign Custom Surfaces to 3D, Archit. Elements

You can use this tool to assign custom surfaces to 3D surfaces, 3D objects and architectural elements. You can simply drag the surface to the object in question. The custom surface is displayed in viewports with the Animation view type and in rendered images.

Set Light for Project

You can use this tool to set artificial light sources (point light, spotlight, conical light or area light) for your 3D model. In addition, you can switch the light sources on and off

and combine them as you need.

Luminaire

You can use this tool to create objects like lamps, streetlights and so on as 3D smart symbols with lights.

A smart luminaire symbol can have any number of lights; these are saved together with the smart symbol. The lights that are on are displayed in animation.

Modify Luminaire

You can use this tool to modify the lights of smart luminaire symbols. For example, you can turn the lights on or off, and change their color.

Show Pixel’s RGB Color Info

You can use this tool to display a pixel’s r(ed) g(reen) and b(lue) values and thus determine the precise values of a color.

Edit Bitmap

This tool includes a number of other tools that you can use to display bitmaps, convert them to other formats, print and edit them.

Send to Cinema 4D

You can use this tool to create files in C4D format (*.C4D) from the Allplan 3D model.

You can export these files and edit them using CINEMA 4D R12.



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