Carpet outline
Module(s): BAMTEC
Basic rules for generating carpets
You can use the Carpet Outline tool to define the size of the carpet, the unroll direction, the carpet label and the position of the carpet in the component (slab). Recesses can be taken into account. The carpet outline is created based on an initial bar, unroll direction and benching (optional).
To enter the outline of the carpet polygon
- Click Carpet Outline (How).
- If you are working in Reinforce with 3D model mode and you have not yet created any views, you must select the view so as to assign the basic spatial orientation and create a view.
If views already exist, click one (the Old button is active in the input options) and continue working in it. However, you can also create a new view (the New button is active in the input options) and create a new reinforcement cage with this view. - Enter the or click Match in the input options to use an existing outline.
You can also use the functions on the context toolbar to modify the outline polygon. - Define the location of the placement in space so as to establish the relationship (distance) between the defined spatial plane and the placement (with Reinforce with 3D model only).
- Click OK to confirm the settings.
- Define the special placement parameters for the carpet’s boundary conditions:
- Click to define the position of the first bar and thus the unroll direction.
- Click to enter the distance between the first bar and the edge.
- Click Lower/upper to define the carpet’s reinforcement layer.
- Click Mark’s prefix to enter up to 4 characters of text that are to be displayed in front of the mark. You can show the unroll direction per reinforcement layer, for example.
- Click Mark number to assign a carpet mark number to the carpet. Carpets are assigned consecutive numbers. Start with number 1 and check that the numbers match the sequence in which the carpets are placed on the building site.
Duplicate mark numbers are not assigned. Identical carpets also get consecutive numbers. - Click Mark’s suffix to enter up to 4 characters of text that are to be displayed after the mark. You can enter a name for the component, for example.
- Click to define a benching value.
- Click OK to create the carpet polygon.