Tips on speed and updating
Module(s): Animation
Viewports of the Animation view type usually update automatically to reflect any changes you make to the 3D model. This "update" can take some time, depending on the size of the model, textures assigned and so on. Additional factors are the graphics card and the processing speed of your computer.
You can do the following to speed up the whole process:
- The size of the viewport with the Animation view type is an important factor: the smaller the viewport, the faster the update. Make the viewport smaller if you do not need so many details.
- You can hide Textures, Shadows, Reflection and Light in the Properties of the Animation view type.
- Displaying animation surfaces for finish surfaces and special surfaces is very time-consuming. Normally, you do not need these surfaces if you want to view a building from the outside. Using the Options - Rooms, you can hide Vertical surfaces, Floors, Ceilings, Baseboard and Areas from Allplan BCM building groups. Select this option if you want to render specific views, for viewing objects from the inside, for example.
- Think of the following situation: you work with the 1 Viewport setting and the Connected option is not active. In addition, a viewport with the Animation view type is open in the background. If you now switch between the viewports by pressing CTRL+F6 or CTRL+TAB or using the tools on the Window menu, the program continuously updates the viewport with the Animation view type in the background.
We recommend that you close the viewport with the Animation view type by pressing CTRL+F4. You can open it again if you need it later. - Size of bitmaps used as textures:
In conjunction with Open GL graphics cards, you should use textures of which the width and height are powers of 2 (2^n), for example, 64 x 64 pixels (2^6), 128 x 256 pixels (2^8) or 256 x 512 (2^9). Tiled textures should not be larger than 1024 x 1024 pixels. Do not repeat textures that exceed this size (for example, 2048 x 2048 pixels). If you use textures of other sizes, the program must convert them before displaying them, thus slowing down the computer. Very large textures (for example, 5871 x 8215 pixels) take up much space. In addition, you cannot display them at full resolution.
You can use standard bitmap editors to modify the size of bitmaps and to save the results.